![]() ![]() If beginning in mutual gun range but outside torpedo range, only an Athanah shielding the Neptune will yield a win for the battlecruiser.Īgainst an Omen-class (Aeon), the Neptune will narrowly lose beginning in torpedo range, even with an Athanah (10K shield plus regen and 1 wasted shot for the Omen), therefore, it will lose in all direct match-ups. In conditions with no shield generators, the Galaxy will always prevail due to sheer health superiority. If a Bulwark is used to assist the UEF starting in torpedo range, victory goes to the Neptune. A Bulwark doing the shielding will yield a tie if starting out of torpedo range but within gun range of each other. ![]() The following are results for a cookie-cutter match where both ships are spawned with broadsides directly facing each other.Īgainst a Galaxy-class (Cybran), the weakest of the various battleships, a tie is possible when both start in torpedo range of each other with an Asylum-class (5000 points plus some regen and costing 1 shot from the Galaxy) shield generator (the Cybran ship fires at this first!) hovering in between to begin the match. No other weapon system is as effective for clearing out larger number of non-submerged low hit point naval units. Atlantis), battleships, and cruisers from hover tanks, frigates, and other threats that may give trouble for their particular weapon systems. Despite having many different weapon systems, it is not wise to build the Neptune in large quantities, but it is wise to have at least one, to protect aircraft carriers (ex. Although it comes equipped with torpedoes and torpedo defense, they are rather weak and limited and the Neptune will struggle to defeat submarines. It can somewhat replace the role of a destroyer, especially where space is limited and speed and agility is not necessary. The Neptune is relatively compact for a T3 naval unit and could replace the role of a large number of frigates, although mass for mass, 26 UEF frigates will defeat one Neptune and have a considerable amount left. The Neptune is weak versus submarine forces, has no provisions to battle aircraft, and cannot hope to defeat battleships in equal numbers, due to having half as many hit points and slightly less range. It has limited effectiveness for base bombardment as its main guns are beam weapons, which may have trouble shooting targets over cliff shores and hilly areas. It is ideal for eliminating large numbers of fast and low tech enemy naval assets, such as engineers, hover tanks, frigates, destroyers, cruisers, and torpedo boats quickly and efficiently, allowing a fleet to stand its ground, to better aim and fire versus high value targets, without the threat of being overwhelmed by large numbers of lower value targets. The Neptune is primarily used as part of a naval vanguard. It is a high-end, anti-naval vessel armed with two Dual-Barreled Hiro Plasma Cannons, an Angler Torpedo system, a Phalanx Anti Missile defense, and a Smart Charge AntiTorpedo system. Salem Class units are amphibious, but are much less mobile on land.The UEF T3 Battlecruiser, nicknamed the Neptune Class, is an UEF naval unit. Units that are Amphibious and travel underwater include all ACUs and SCUs, the Wagner, The Brick, the Percival, the Othuum, the Galactic Colossus, the Fatboy, the Monkeylord, the Megalith and the Ythotha. ![]() Units that are Amphibious and travel on or above the water include the Salem Class, the Riptide, the Aurora, the Ascendant, the Asylum, the Blaze, the Zthuee, the Yenzyne, the Iashavoh, the Athanah and all Engineers. For units that travel above the surface, it is almost completely eliminated. Also, probably to avoid problems, it is impossible to build structures on a water-land interface.Īmphibiousness is a highly useful attribute because it reduces the limiting effect of water on unit movement. In the case of structures, the Amphibious ability only enables them to be built on both land and water, rather than enabling them to move between the two. Hovering amphibious units, such as the Riptide, move across water as they move across land, without actually touching the water, and as such are immune to attack by Torpedoes, but are still detectable by sonar. Amphibious units which travel on the surface share the properties of conventional surface vessels, being detectable by Radar as well as Sonar, and vulnerable to torpedoes. ![]() This renders them invisible to surface Radar but detectable to Sonar and vulnerable to attack by Torpedoes. Some Amphibious units travel on the surface like a conventional sea vessel, some Hover just above the surface, and others cross the sea floor.Īmphibious units which travel on the sea bed become Submerged. A list of all Amphibious units in Supreme Commander is available here.Īmphibious describes vehicles which are capable of moving across both land and water. ![]()
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